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Good effort, hope to see you make more in the future.

It would've been good if the train wheels stopped spinning and the background stopped animation for wind whipping past once the train stops/breaks. A little animation or explosion particle effect or something to indicate the failure would've been great too.

On a more higher level game design concept, the repeated button mashing isn't a super engaging game loop. Some other obstacles to overcome, some variation, and perhaps distinct levels with an end goal (to give the player a break), like the train arriving at its destination, would help to improve the player experience.

Keep making games!